![]() ![]() The problem with pirates is they can be hired with as little as 250 creds (250 creds buys an immense warfleet, in other words - utterly balance-breaking). ![]() In short: The implementation of pirates in Sins is utterly retarded, a true blight on an otherwise fine game. I've posted about this once before but since I still play Sins in '16 I must vent some steam about an issue that continues to plague the game (and obviously will never be fixed - GJ, StarDock, good call there).
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